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Wizard101 into the stellarium
Wizard101 into the stellarium






This actually won't be too tough, since myth boosts ice, and is amazing at removing shields. First, quest up to the Floating Land and finish that crafting quest. There are two things that need to be done as soon as you gain access to these places. It doesn't have to be a perfect pet, but at least having spell-proof will absolutely save your sanity. I'll write the rest of this assuming you don't though.Īlso if you have a pet with some sort of universal defense, that will be invaluable. If you go this route, feel free to go straight for feint. Doing this solves all the single hit problems you could imagine. Feint isnt gonna help that much.Īnother option though is to turn on easy mode by training Ninja Pigs. Two, your strongest single hit spell is still Cyclops. One, your strongest spell right now is a double hit.

wizard101 into the stellarium wizard101 into the stellarium

Theres no reason to bother with feint yet though, for 2 reasons. If you can't afford crowns though, or dont have another wizard to farm on, training Tower Shield will help too. Because myth has no direct heals, I'd highly recommend a life mastery too. Up to this point, I only recommend training Life to Satyr. It will make the next few levels much more bearable. If you haven't been crafting, what is wrong with you?! Get started! The most vital piece of gear up until level 100 is crafted, so get to it! Also, make sure you have Zeus's gear. The best cyclopes are from Dragon's Dogma. Dragonspyre as a myth really isn't that bad though. Luckily, if you've been using minions, they're still helpful here, but it will probably take 2 or 3 frogs to clear out mobs. Mob health is approaching the 1000 mark, and all your peers have their fancy fire dragons and storm lords. This is where things begin to get a bit tough. Part 1: Dragonspyre and other preparation So, as a myth who just reached level 100, I'm going to attempt to give my fellow Conjurers some tips on overcoming the grind! They've since begun trying to fix that by finally releasing some awesome new myth spells that bring them back into the game and back to their original purpose, but it doesn't change the fact that solo questing on a myth between level 48 and 100 is incredibly daunting. This makes minions more and more useless, to the point that if you got used to playing myth with minions in the first arc, you'll have to totally change your strategy for arc 2. Their health begins going up almost exponentially as well. KI had no idea what to do with Myth past level 50.Įnemies begin casting only 4+ pip spells post Dragonspyre, with few exceptions.

wizard101 into the stellarium

For some reason a lot of people dislike myth though, and I think I may have one (non PVP) theory as to why: At least it shouldn't be, I've mentioned it enough times on here. It's no surprise that myth is my favorite school. let's break it up with semi related images!








Wizard101 into the stellarium